
Projects
These are some of the other fun projects that I have worked on.

Monopoly SU London reimagines the classic board game as a curated journey through the city, combining food, landmarks, and experiences drawn from a personal London bucket list. The board centers on an abstract skyline with Faraday House (Syracuse University London Campus) at its core, while destinations are organized by London Tube lines, using color and travel time to reflect the realities of moving through the city. Special blocks, challenges, and rewards reference everyday London experiences, such as transit, seasonal attractions, and iconic sites, transforming the game into an interactive map of exploration and memory.

This version of Monopoly is designed to explore identities, power, and everyday experiences. Each player chooses an identity card that decides their story, advantages, and disadvantages that they begin with, and moves around the board by rolling the dice. When you land on a space, follow the prompt: some will give you advantages, and others will create setbacks, just like real-world systems do. Collect resources, navigate challenges, and reflect on how different identities shape the journey. The goal isn’t just to win but to understand how inequality, privilege, and opportunity interact as you move through the game. When all the players finish the first round, they have an opportunity to discuss what has changed, and if satisfied, they have the choice to end the round there or continue further.

The project looks analytically at the use of balconies of different apartments of Whitechapel, London, UK